
Upper field
If we use a blend mask, we can mix the fine-tuning of the strength of "sunset curve" function of the mixture curve area on the map. Try different settings and remarks that are at the top and bottom values are the same, is the sharp edge of the mask and the farther apart are the values, the smoother the transition edge. Enter 1.0 in the upper pane, and 0.25 to the lower field.
You may need to click "show end result" icon in the material editor to see the effect. With the "Show Results" on, you see the whole material, with him, you see only the material to the active layer. You can corrupt a simple plastic by combining in a mixture with other materials in plastic and a smoke mask.
The original material shows through only in small areas of discoloration and the dominant spot blue / green. With smoke gloss and bump map and spectacular maps to the "dented" the teapot, and gave him the illusion of a cracked, oily surface. There is no technical limitation to the depth of complexity can have in a material to make but it increases very complex materials views clear.
In the smoke Parameters roll, click on the swap button. Change black and white and highlight the impact of the worm. Make perspective view of the harbor, and note that you have a blue / green has Teapot with fine reddish discoloration.
In the smoke Parameters roll set 10 in the size of the field and 2 in the number of iterations. Click the last icon to see the outcome of the teapot.